Modifications:

- Designed unique 3rd level which is entirely indoors, giving a change of pace from the previous outdoor levels.

- Designed a "floor" system with paired trigger colliders that teleport the player between floors, allowing for a basic "non-Euclidean" level (rooms appear to occupy same physical space as other rooms). If you are unsure what this means, pay attention to the room layout after you travel through a narrow hallway connecting rooms.
- Created custom music for level 3 using FL Studio

Created by Mark Redman with assets from MSU

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Windows.zip 81 MB
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MacOS.zip 90 MB

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